![]() ![]() It sucks the air out of Isaac's lungs, and forces us to fight in environments where even simple things like the concept of 'Up' become entirely redundant." Imagine if all gaming tutorials were written on the walls in blood. Throughout its length, Dead Space constantly reminds us the USG Ishimura is a tiny lifeboat spinning in a vast, black vacuum. I was going to write something cool and arch and critical like "the true horror of Dead Space lies not in the snarling, gibbering Necromorphs that attempt to rip and tear the flesh from Isaac Clarke's body, but in how the game imagines the inky void of space as a direct physical threat. My initial plan for this article was to write about the space bits of Dead Space, also known as everyone's favourite bits of Dead Space. This article was first published in February this year. Editor's note: In light of EA closing Visceral Games, we thought it would be a good time to remember the game and series the studio is known best for: Dead Space. ![]()
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